Gemini Station Patch Notes
Live Alpha Version 0.0.11Live Alpha Version: 0.0.11
A major visual and systems update modernizing ships, space environments, combat encounters, progression, and moment-to-moment navigation.
Ships and Space Visuals
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Fleet Visual Overhaul
player and NPC ships now use a new 3D-rendered presentation pipeline with improved lighting, directional turning, banking, scale, and faction-specific silhouettes.
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Expanded Ship Lineup
updated visual profiles now cover core trainers, pirate craft, supply ships, scouts, starliners, satellites, claim defenders, salvage drones, and other traffic encountered throughout the game.
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Ship Destruction Improvements
ship destruction now uses hull-specific breakup visuals and effects for clearer, more satisfying combat outcomes.
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Asteroid and Environment Upgrade
mineable and mission asteroids now use improved models, lighting, rotation, and map presentation, with additional environment and habitat visual updates.
Combat and Encounters
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Pirate Fleet Expansion
added a distinct pirate leader hull, destruction sequence, combat behavior, and encounter support alongside revised pirate raiders and interceptors.
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Improved Enemy Behavior
updated pirate, patrol, traffic, and tutorial combat behavior for more reliable movement, weapon use, target handling, and encounter pacing.
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Ability Reliability
hardened ability and projectile handling so active effects, energy costs, cooldowns, stealth breaks, and destroyed-caster cleanup resolve consistently.
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Clearer Charge Terminology
ability text and combat feedback now use consistent charge terminology and clearer player-facing descriptions.
Progression, Ships, and Loot
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Level 11-20 Progression Foundation
added the first common and uncommon equipment progression for levels 11-20, including new mods, ranked abilities, vendor stock, and level-appropriate loot support.
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Profession Ship Milestone
Soldier, Entrepreneur, Scout, Engineer, and Miner paths now have distinct level-20 ship profiles prepared for their profession progression.
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Loot and Vendor Improvements
improved level restrictions, inventory filtering, reward capacity handling, pricing, and vendor availability so equipment is presented and awarded more consistently.
Missions, Map, and Navigation
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Fly Here Navigation
added a Fly Here target action and waypoint support for directing the ship toward empty space or selected locations.
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Mission Marker Improvements
improved objective markers, availability indicators, scan ranges, and map visibility for survey, exploration, habitat, and asteroid objectives.
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System Map Updates
asteroid fields, structures, mission locations, and active objectives now appear more reliably and with clearer spatial context on the system map.
Interface and Quality of Life
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Target and Radar Improvements
refined target context actions, radar updates, target selection feedback, and off-screen navigation cues.
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Skills, Cargo, and Mission Polish
improved skills presentation, cargo interactions, mission detail behavior, loading feedback, and popup consistency across the interface.
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Macro and Action Reliability
fixed scan and global-cooldown interactions in macros and improved action button state updates during combat and targeting changes.
Stability and Performance
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World Streaming Hardening
improved sector loading, reconciliation, map state, collision, and proximity behavior to reduce stale or freed-object errors during travel.
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Save and Mission State Reliability
strengthened save restoration, mission state reconciliation, destroyed-object tracking, and persistent world interactions.
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Broad Regression Coverage
added extensive automated validation for ships, encounters, navigation, rewards, vendors, missions, abilities, destruction, and world-state behavior.