Gemini Station Patch Notes
Version 0.0.6Version 0.0.6
These are the previous 0.0.6 patch notes.
Version 0.0.6
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Branded Save Folder
Save data now uses the Gemini Station app-data folder instead of the default Godot folder, and existing alpha saves are copied into the new location automatically on first launch.
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Pilot Slots
The main menu now supports up to five pilot slots, with a name prompt for new or migrated pilots.
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Automatic Logout Saves
Progress is tied to the current pilot slot, and the current game state is saved through the normal exit and logout flow.
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Sharper Menu Text
Main menu controls were resized and laid out more crisply for better readability on high-resolution displays.
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Improved Right-Click Menus
Target context menus were enlarged and restyled to match the newer popup design.
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Popup Layering Fixes
Popups now render above action bars and action-bar outlines instead of being partially covered.
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Cargo Mod Quick Install
Right-clicking a mod in cargo installs it when a compatible slot is available, mirroring right-click uninstall from installed mods.
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UI Beep Controls
Sound settings now include UI beep volume and enable/disable controls.
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Aligned Audio Sliders
Volume sliders in settings were visually aligned with their labels.
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Trade Route Destination Popup Refresh
The destination selector was restyled and now closes when the player leaves the trade route or lane.
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Repair Prompt Refresh
Repair depot popup styling was updated to match the newer menu style.
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Top Menu Dropdown Refresh
The top-corner menu dropdown was resized and restyled to match the right-click menu style.
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Delayed HUD Alerts Over Popups
HUD mission alerts can wait until blocking popups, such as scan results, are closed.
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Cooldown Countdown Option
Ability icons can show a small seconds-remaining cooldown number for cooldowns under 20 seconds. This option is off by default.
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Action Bar Customization
Players can create, name, scale, show or hide, lock or unlock, position, and configure extra action bars.
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Action Bar Discreet Mode
Empty action-bar slots stay hidden unless editing, dragging abilities, or using the skills/action-bar UI.
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Sensor Range Ring
Added an optional sensor range ring with configurable color and opacity. This option is off by default.
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Missed Attack Feedback
Missed projectiles now fly toward and past the target, then show red Miss text instead of veering off randomly.