Gemini Station Patch Notes
Version 0.0.8Version 0.0.8
The current alpha build available through the launcher is version 0.0.8 for macOS and Windows.
Interface / Settings
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Video Scaling and Monitor Fit
the game now derives UI canvas sizing from the active window or fullscreen output instead of shrinking a fixed 4K UI canvas. This should reduce blurry fonts, oversized UI, and tiny startup windows.
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Windowed Mode Options
added display settings so players can choose fullscreen, borderless fullscreen, or windowed behavior instead of being forced into one display mode.
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Fullscreen Default Behavior
fresh installs and reset video defaults now start fullscreen/borderless using the current monitor size, while preserving player-chosen video settings after they change them.
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Integrated Video and Interface Settings
moved video and interface controls into the current transparent menu layout instead of opening a separate popup box.
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UI Scale Default Adjustment
promoted the previous 80% UI scale feel as the new intended baseline, creating a less zoomed-in default while keeping scaling options available.
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Interface Settings Cleanup
moved UI scale settings out of Video and into Interface, where they better match player expectations.
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UI Scale Stability Fixes
fixed UI elements shifting unpredictably when changing UI scale, including action bars, buff positioning, radar-adjacent elements, and major HUD panels.
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Rotate Camera With Player
added an interface option, default off, that keeps the player ship visually oriented upward by rotating the camera with the ship.
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Invert Mouse Wheel Zoom
added an interface option to invert mouse wheel zoom direction.
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Settings UI Polish
increased readability across Sound, Interface, Action Bar, and Key Binding settings.
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Larger Settings Workspace
enlarged the escape/options panels to provide more working space and reduce scrolling.
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Custom Checkbox Style
replaced default checkbox visuals with the larger custom square checkbox style.
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Checkbox Focus Cleanup
removed the unwanted white focus border around selected checkbox rows.
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Custom Slider Style
updated sliders to the new flat filled-bar style using the same visual language as the custom checkboxes.
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Sticky Settings Buttons
moved Reset and Apply buttons out of scrolling settings content so they stay visible at the bottom of settings panels.
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Reset Popup/UI Locations
added an interface option to reset moved UI elements and popup positions.
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UI Beep Controls
added sound settings to enable or disable UI beeps and control UI beep volume.
Main Menu
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Main Menu Redesign
rebuilt the main menu with Gemini Station branding in the top left, vertically centered left-side menu options, gray inactive text, white hover text, and animated underline hover effects.
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Main Menu Submenus
New Game, Continue, and Settings panels now appear beside the main menu instead of replacing it.
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Main Menu Save Flow
updated New Game and Continue Game flows so save and character choices appear beside the main menu.
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Delete Save Confirmation
added a delete-save confirmation that requires typing the character/pilot name before deletion.
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Main Menu Settings Access
added settings access from the main menu so players can adjust video, interface, sound, action bars, key bindings, macros, and add-ons before entering the game.
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Main Menu Settings Layout
settings child menus now align cleanly from the top and render their contents inline instead of opening unrelated popup panels.
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Main Menu Splash Background
added the new Gemini Station starfield splash image as the main menu background.
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Loading Screen Background
updated the loading screen to use the same starfield splash background as the main menu.
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Animated Nebula Fog
added subtle moving nebula/fog layers behind the main menu.
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Main Menu Info Page
renamed Credits to Info and replaced the popup with centered page
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text
“Built with love by Nor.”
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Main Menu Clickability Fixes
fixed main menu scaling and hit detection so pilot slots, create pilot, settings, and other menu buttons can be clicked reliably.
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Main Menu Stability Fixes
fixed repeated hover errors caused by missing tween metadata and made the background rendering safer to prevent black-screen issues.
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Scene Load Regression Fix
fixed a regression where main menu actions could route players into the wrong starting scene state and leave bottom HUD buttons unusable.
Background / Starfield
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Procedural In-Game Starfield Background
replaced the static in-game background option with a procedural shader starfield that scrolls smoothly with ship movement.
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Region-Ready Nebula Controls
added shader parameters for nebula color and intensity, giving us a path to change the background by region later.
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Starfield Input Fix
ensured background/starfield UI does not block world mouse input.
Map / Radar / Navigation
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Large Interactive System Map
rebuilt the system map into a large centered interface with a square map viewport, dedicated side panels, and active-sector framing that keeps the current sector contained inside the map area.
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Map POI Selection and Details
known points of interest can now be clicked, selected, and highlighted. Selected locations show faction and readable description data.
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POI Metadata Support
map POIs can now carry faction and description data from zone or mob definitions for richer map details.
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Map Filters, Missions, and Routes
added large checkbox filters for Stations, Settlements, Missions, Resources, and Routes. Mission markers and route lines now respond to the selected filters.
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Player Facing Indicators
added directional player facing indicators to the system map, including a facing cone that matches the directional cue from the mini radar.
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Improved Range Rings
increased range ring thickness at far zoom levels so rings stay readable and do not break apart visually.
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Sensor Range Ring
added a separate sensor range ring with interface controls for visibility, color, and opacity. Default is off.
Action Bars / Key Bindings
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Action Bar Expansion
added support for additional configurable action bars with custom names, rows, columns, visibility, locking, position, and scale.
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Action Bar Visibility Rules
empty action bar slots now stay hidden unless the player is editing action bars, using the skills window, or dragging an ability.
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Action Bar Anchoring Fixes
bottom and side action bars now clamp to their intended screen edges instead of drifting when UI scale changes.
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Action Bar Position Persistence
action bar positions now save correctly after being moved and applied.
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Action Bar Paging
added up/down controls to the main action bar so players can page through alternate action bar loadouts.
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Action Bar Scaling
added per-bar and global action bar scale controls, including the ability to scale the main bottom action bar larger or smaller independently from the overall UI scale.
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Action Bar Title Toggle
added per-action-bar title visibility controls.
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Action Bar Drag/Swap Improvements
improved action bar dragging and slot behavior, including swapping abilities instead of overwriting when dropping onto an occupied slot.
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Action Bar Reset Crash Fix
fixed a crash that could happen after resetting action bars when action buttons attempted to update without a valid player ship.
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Cooldown Number Option
added an interface option to show cooldown numbers on action bar icons when cooldowns have 20 seconds or less remaining. Default is off.
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Key Binding Display Option
added an option to show or hide small keybind labels on UI buttons, defaulting off.
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Expanded Key Binding Support
more game actions are exposed through key bindings so players can customize controls more completely.
Macros
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Macro System Expansion
added a macro management flow with macro creation, editing, icons, saved macro lists, and action bar assignment support.
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Macro Command System Improvements
macros now support /do style commands and action slot execution, with cooldown-aware behavior so unavailable actions can be skipped instead of blocking the macro.
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Macro Builder Workspace
the macros screen now includes a larger builder workspace with commands, abilities, action slots, and utility actions.
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Macro Saved List
saved macros now appear in a scrollable left column with a Create New Macro button and editable saved macro entries.
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Macro Editor Layout
macro name and description now appear on one row, with a three-row icon picker and a divider before the command builder.
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Macro Builder Columns
the builder layout now uses a narrow Commands column, two-column Abilities, two-column Action Slots, and one Utility column.
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Macro Builder Slot Preview
hovering a slot in the macro builder now highlights the matching action bar slot on the HUD.
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Macro Slot Visibility
when opening macros, hidden action bar slots now become visible like they do in the skills and keybinding flows, making slot IDs easier to reference during macro setup.
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Macro Targeting Support Prep
improved macro/action-bar visibility so players can build macros around action bar slot IDs, not only direct ability casts.
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Macro Dragging To Action Bars
saved macros can be dragged directly from the macro list onto action bar slots.
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Macro Tooltip Styling
macro tooltips now match ability tooltip styling, with title, description, and command text separated visually.
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Macro Icon and Ability Row Polish
macro and ability icons now render as square frames, ability rows are taller, and ability descriptions are shown again with a two-line cap.
Charging / Active Actions
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Charging Cancel Button
added a cancel button beside the charge progress bar so accidental long actions like Home Port or scan can be stopped intentionally.
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Charge Cancel Button Layout
moved the charge cancel button beside the charge bar with proper spacing and square sizing.
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Charge Bar Warning Fixes
cleaned up charge bar script warnings and naming issues that appeared in the editor.
Popups / Windows
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Popup Placement Fixes
cargo, missions, and related popups now open in more sensible default locations and avoid overlapping important UI.
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Persistent Popup Positions
expanded popup position saving so cargo, skills, ship, missions, talents, map, and related UI panels remember where the player moved them.
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Draggable Popups
more popup windows can be dragged, and their last position is reused when reopened.
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Popup/Camera Input Fix
dragging UI windows no longer also triggers camera rotation or camera dragging.
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Cargo Placement Fix
adjusted the cargo window’s default position so it opens nearer the cargo button and lower on screen. Opening or closing ship windows no longer snaps the cargo window back to its original position.
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Cargo Scrollbar Cleanup
removed the unwanted square scrollbar/scroll behavior from the cargo hold grid where scrolling should not appear.
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Mission Popup Placement Fixes
changed the missions popup to open flush against the right edge of the screen rather than overlapping the ship stats panel.
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Ship and Talents Window Behavior
ship and talents windows can now remain open at the same time instead of closing each other.
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Removed In-Game Co-op Button
removed the co-op entry from the in-game menu while the feature remains shelved.
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In-Game Menu Cleanup
removed the unnecessary vertical scrollbar from the in-game escape menu.
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Hail Close Button
the hail menu now has a larger readable Close button aligned with the image area.
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Tooltip Spawn Position Fixes
adjusted tooltip behavior so mod comparison and tutorial/info popups are positioned before appearing, avoiding brief flashes in the top-left corner.
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Ability Window Tooltip Clipping
fixed hidden ability entries still triggering tooltips outside the visible ability popup area.
Movable HUD Elements
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Movable HUD Elements
added support for moving UI elements such as pinned missions, player info, and mini radar.
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Movable Pinned Missions
pinned mission HUD can be dragged and repositioned.
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Movable Player Info Frame
player info frame can be dragged, repositioned, and right-click locked or unlocked to prevent accidental movement.
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Movable Target Info Frame
target info frame header can now be moved and locked/unlocked like other HUD frames.
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Movable Mini Radar
mini radar can be dragged and repositioned.
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Focus Target Frame
added a Focus option to the target right-click menu. Focus creates a separate persistent target info frame that can track an escort or important target even after selecting something else.
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Focus Frame Controls
the focus frame can be moved, locked/unlocked, remembers its position, and can be cleared from its own frame menu.
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Focus Target Menu
added right-click options on the focus target UI to lock focus, unlock focus, or remove focus.
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Focus Menu Singleton Fix
fixed focus right-click behavior so only one focus menu can be open at a time.
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Buff Anchor Fix
buff icons now stay anchored next to the radar module instead of shifting across the screen when UI scale changes.
Loot
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Loot Window Improvements
loot items can now be taken with either left-click or right-click, and the loot popup includes a Take All button.
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Guaranteed Mob Loot
mob loot generation now ensures something drops, falling back to miscellaneous junk when no normal loot is available.
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Loot Popup Redesign
adjusted loot popup sizing, header layout, item spacing, and button placement so Take All and Close sit side by side.
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Loot Popup Header Fix
widened and restructured the loot popup header so long loot item names no longer overflow the popup.
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Loot Popup Styling
restyled the loot popup to better match the right-click, mission, and menu popup style.
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Escape Closes Loot Windows
updated Escape behavior so open loot windows close consistently with other popups.
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Take All Loot Keybind
added a key binding for taking all loot from all open loot windows. Default is unbound.
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Take All Loot Macro Command
added macro support for taking all loot from all open loot windows using /loot all, with aliases for /lootall, /takeall, /takeallloot, and /take_all_loot.
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Open and Loot Nearby Macro Utility
Added a utility macro option that opens owned loot boxes in range and collects their contents, including already-open loot windows.
Console / Tickets
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Console Placement Fix
moved the console lower so it sits correctly near the bottom of the screen instead of floating too high.
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Ticket Window Text Entry Improvements
ticket description and reproduction fields now wrap text by default, keep the caret visible more reliably, and allow question marks without opening the console.
Input / Targeting Fixes
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Mouse Input Fixes
restored mouse wheel zoom, left-click camera drag, right-click camera drag, and target selection after UI/input changes.
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Mouse Zoom Regression Fix
restored scroll-wheel zoom after adding invert support.
Combat
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Missed Attack Behavior
changed missed projectiles so they travel toward the target and fly past it instead of veering off immediately.
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Miss Combat Text
added red Miss combat text when an attack misses.
Gameplay / World Fixes
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New Player Spawn Fix
new games now start at the intended starting zone instead of defaulting to sector 0 at world origin.
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Asteroid Collision Error Fix
fixed repeated asteroid belt errors caused by changing monitoring state while physics queries were flushing.
Code Cleanup / Warnings
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Trade Route Layout Warning Fixes
cleaned up trade route popup layout warnings related to non-equal anchors and size overrides.
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Settings Warning Cleanup
fixed integer division and shadowing warnings in settings UI code.
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Mod Tooltip Warning Cleanup
cleaned up a script warning caused by a local parameter shadowing a built-in method name.